Animal Hospital Night Shift Hospital Map & Layout
Navigate the clinic fast — desk, wings, CCTV, shop, and choke points for co-op runners.
Knowing the Animal Hospital (Anomaly) floor plan saves seconds on every patient timer — and seconds decide whether Ambulance surges, fire events, or Slimebert swallows your Check-in Lead. This map guide describes the community-verified layout on released Roblox servers: lobby spawn, exterior check-in, right-wing DNA rooms, left-wing emergency procedures, CCTV stations, Supplies Shop, coffee machines, and generator-adjacent hallways. Use it alongside Controls for interact keys and Treatment Rooms for room-specific workflows.
Orientation — facing the desk
Most shifts begin in the lobby facing the interior clinic. Standard navigation compass (community consensus):
- Forward / center: reception desk and check-in window
- Right wing: Treatment Rooms 1–5 (DNA and basic care)
- Left wing / back: Emergency Wing — Rooms 6–8, imaging and surgery
- Lobby periphery: Class-adjacent Journal, Supplies Shop, coffee machine, spawn ready-up zone
Online co-op teams call directions by wing — “DNA side” means Rooms 1–5; “surgery side” means Room 8 corridor.
Lobby and spawn zone
The lobby is a safe zone between shifts:
| Feature | Location note | Shift relevance |
|---|---|---|
| Ready-up / start | Central spawn | Dr. Harlow briefings nearby |
| Class Shop | Lobby kiosk | Animal Coin unlocks |
| Journal | Below Classes (Hazmat update) | Anomaly and achievement tracking |
| Sam hire | Shop-adjacent NPC post-event | ~$250 cash (community-compiled) |
| Cosmetics / skins | Lobby mirrors | Banana Intern, Detective Intern, etc. |
Nothing in lobby drains Sanity — stock coffee habits here before launching night one.
Exterior check-in and reception desk
The check-in window sits on the clinic exterior wall facing the patient queue:
- Live patient glass — appearance inspection layer
- Photo printer — polaroid develops beside desk
- Shutter button — red reject control
- PC / paperwork — appointment registry
- CCTV monitor bank — lobby and check-in feeds
Desk layout is the highest-traffic node on the map. Check-in Lead should rarely leave except during scripted NPC events (Barney coffee, Head Banger calm). During Ambulance nights, keep a runner within three seconds of desk for escort — see Events Guide.
Treatment Rooms 1–5 (right wing)
The right wing houses DNA scan stations:
| Room | Typical workflow | Navigation tip |
|---|---|---|
| Room 1 | Intro DNA scans | Closest to desk — first escort target |
| Room 2 | DNA continuation | Often stacked in tutorials |
| Room 3 | DNA mid-tier | Faint events common nearby hall |
| Room 4 | DNA advanced | Longer escort from Ambulance queue |
| Room 5 | DNA + lore safe | Ratthew/Ron adjacent community notes |
Hall width fits one escort plus one returning runner. During slime shifts, right-wing halls flood first — plan extinguisher sweeps per Hazmat Slime Shift.
Full prompts and medicine rules: Treatment Rooms guide.
Emergency Wing — Rooms 6–8 (left wing)
Unlocks Shift 3 with Supplies Shop and free Taser milestone:
| Room | Equipment | Timer pressure |
|---|---|---|
| Room 6 | X-ray imaging | Moderate |
| Room 7 | Heart monitor / critical vitals | High — ~100–120s events |
| Room 8 | Timed surgery | Highest — Surgery Monster ~45s |
Left wing corridors are longer from desk — assign Imaging Lead or Paramedic for sprint routes. Critical patient alarms often ping Room 7 monitor bank.
CCTV coverage map
CCTV feeds (community-standard names):
- Lobby cam — catches patients facing wrong direction
- Check-in cam — side angle for ear/eye mismatches
- Hall cams — right and left wing transitions
- Exterior queue — pre-window staging
Tablet switching documented in Controls. Desk player should pre-load check-in feed while photo develops — catches Disguised Shapeshifter and Void Body tells.
Deployable Camera (Harlow’s Favorite shop item) fills blind spots between fixed cams — place at right-wing fork and emergency wing entry on Shift 4+.
Supplies Shop and equipment closet
Supplies Shop opens Shift 3 (community progression):
- Coffee, Mint Tea, Scanner, Deployable Camera
- Fire extinguisher (free rack beside shop in many builds)
- Bandages, Taser purchase options depending on account progression
Shop sits lobby-adjacent — runners grab extinguisher before sprinting to fire or slime events. Cash comes from shift payout, not Animal Coins.
Coffee machines
Two coffee contexts matter:
- Lobby machine — between shifts; tutorial pacing Shift 1–2
- In-clinic brew station — mid-shift Sanity restore
Optional second machine unlock via Barney favor chain in Secrets guide. Coffee stations are Sanity anchors — mark them on your mental map before endless mode.
Generator and utility hallways
Community maps reference a generator or utility corridor (often rear or basement-adjacent) tied to:
- Power flicker events (community-compiled, patch-dependent)
- Green sludge floor hazard cleanup — hold interact
- Escort shortcuts during fire tile spread
Exact door labels vary by update — listen for generator hum when lights dip. Firefighter class perks help fire and slime tile zones near utility halls.
Hazmat and slime choke points (July 2026+)
Post-Hazmat community reports highlight slime flooding at:
- Lobby ↔ right-wing fork
- Emergency wing entry arch
- Exterior check-in approach
Slimebert patrols these lanes — assign Float with extinguisher before sending medic escorts. Hazmat NPC convoy cleans primary paths after containment form stamp — see Hazmat update page.
Practical navigation drills
Run these once per new team member:
- Desk sprint test: lobby → Room 1 → back to desk under 8 seconds
- Left wing test: desk → Room 8 → back with extinguisher out
- CCTV swap test: photo develop timer — swap lobby ↔ check-in feeds without losing Shutter readiness
- Ambulance escort: exterior queue → Room 3 while caller holds desk
- Slime knockback route: pre-mark safe corner near coffee for swallow recovery
Co-op map callouts
Use consistent comms:
- “Escorting Room 4 DNA” — not “right side”
- “Fire tile left wing fork” — not “fire somewhere”
- “Slimebert lobby hall” — extinguisher response
- “Cam 2 void body” — desk shutter decision
Pair callouts with Anomaly Checklist layer names.
Related pages
- Treatment Rooms — room procedures
- Controls — sprint, interact, CCTV tablet
- Events Guide — where alarms pull you on this map
- Anomaly Checklist — desk workflow
- Hazmat Slime Shift — slime routing
- Players Hub — systems overview
Memorize three landmarks — desk, shop extinguisher, Room 7 monitor — and every other path becomes a variation. Hospital layout does not change between nights; your team’s routing discipline does.
Frequently Asked Questions
Quick answers for night-shift survival.
Where are treatment rooms 1–8 located?
Rooms 1–5 are in the right-wing DNA corridor near check-in. Rooms 6–8 are in the left-wing Emergency Wing, unlocked around Shift 3 with imaging, heart monitor, and surgery stations.
Where is the Supplies Shop on the map?
Lobby-adjacent, opening around Shift 3. The free fire extinguisher rack is beside the shop in most community-tested layouts — grab it before fire or slime events.
When does CCTV matter for navigation?
CCTV is a desk tool, not a movement unlock — but hall cams help runners see Slimebert or escort paths before leaving reception. Check-in and lobby feeds are mandatory from Shift 2 onward.
Does the map change during Hazmat slime shifts?
Layout stays the same; slime tiles and Slimebert patrols alter effective routes (community-compiled). Hazmat NPCs scrub main halls after the containment form is stamped.